Learning Factors

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Learning Factors


Action Learning Program Factors


Action Learning Program Factors


$86.78


No Synopsis Available

Learning Emotions : The Influence of Affective Factors on Classroom Learning


Learning Emotions : The Influence of Affective Factors on Classroom Learning


$52.6


No Synopsis Available

Factors Influencing Academics Development of E- Learning Environments


Factors Influencing Academics Development of E- Learning Environments


$108.23


No Synopsis Available

Learning and Learning Difficulties


Learning and Learning Difficulties


$34.95


This text explores a number of different perspectives and theories on human learning and motivation. The author gives significant attention to different types of learning across the curriculum and examines the most effective types of teaching to facilitate different forms of learning. Detailed consideration is given to factors that contribute to common learning problems in school; and many practical suggestions are provided for preventing or overcoming some of these difficulties. The unique feature of this book is the way in which the writer has interpreted learning problems within the broad context of how humans learn and how teaching can either create or prevent learning difficulties. The text presents sound theories matched with equally sound practical strategies for teachers.

Leapfrog Learning DVDs 5-Pack (Talking Words Factory / Talking Words Factory II / Learn to Read at the Storybook Factory / Letter Factory /Math Circus)


Leapfrog Learning DVDs 5-Pack (Talking Words Factory / Talking Words Factory II / Learn to Read at the Storybook Factory / Letter Factory /Math Circus)


$59.98


5 pack of LeapFrog dvds: 1) LeapFrog: Talking Words Factory II: The Code Word Caper 2) LeapFrog: Learn to Read at the Storybook Factory 3) LeapFrog: Letter Factory 4) LeapFrog: Math Circus 5) LeapFrog: Talking Words FactoryRunning Time: 173 min.Format: DVD MOVIE Genre: CHILDREN/FAMILY UPC: 012569807624 Manufacturer No: 80762…

The Mozart Factor: Music For Child Development, Learning


The Mozart Factor: Music For Child Development, Learning


$3.25


All products are BRAND NEW and factory sealed. Fast shipping and 100% Satisfaction Guaranteed….

Mozart Factor: Child Development Learning


Mozart Factor: Child Development Learning


$6.98



The Pro-Training Skill Factor (The Definitive Guide to Football Training) (VHS)


The Pro-Training Skill Factor (The Definitive Guide to Football Training) (VHS)



Join Alan Shearer as this video puts you through the paces of with a series of training modeules including – warm up, winning the ball back, defending as a group/team, attacking play, possession and movement, motivation, change of mode, attacking and scoring….



Mobile Games Development: Learn About Mobile Gaming Solutions   by Swet Nath

The article talks about the mobile game development where everything today is mobile driven these days. As mobiles are on the go so are the games for entertaining the users. Mobile games developed by the committed teams receive an alluring number of downloads in the app store within a short span of time from their launch, such is the craze of these games.


Games have gone beyond their primary role of just entertainment and have marked off into dominant branding gears. The player soaks up the brand willfully or sub-consciously in the process of playing.


The dexterity and portability of mobile games have made them frenzy, especially with the young crowd. Mobile games have come a long way from being only a simple pursuit to becoming multi-dimensional, competitive gaming with avant-garde technology.


With the proficiency to design and develop visually good-looking and noticeably creative mobile games that are sloping towards establishing a good relationship between your brand and your aimed audience, the new age companies are scoring marvelously today.


These companies proffer cost-effectual porting solutions, facilitating publishers to port java games and applications to a wide range of handsets, cost-effectively and competently. These companies can develop games across various platforms like:-

  • iPhone/iPad,
  • Android,
  • BlackBerry,
  • J2ME,
  • Flash Lite, and
  • Windows Mobile

Various other services are also proffered:

  • Game designing &development
  • Porting of games and applications
  • Phone wallpapers, screensavers, animations, and icons



A game is more than just an idea finessed onto a podium. Designing games require diligence, and a good game design necessitates keenness and implementation by a set of highly skilled and gifted artisans. In short, designing games is a tedious task that calls for extra hard work. These design games are designed around profitable ideas, player preservation and with a focal point on monetization. The gamers should benefit from their gaming experience, and in order to continue playing and developing "working relationship" with the company that works for such users. The client knows that they can depend on the company, and our clientele is the one to whom we have to deliver class content, better-quality game play and excellent user experiences. We all are gamers after all. We have the uppermost hopes from ourselves and our work.


The team of game developers that have the procedural proficiency and a creative bend of mind are all the time available for the clients so that they can proffer the best gaming experience to all of them at the same time and thereby enticing them to come and play the games over and over again. With the mobile game development team that ranges from an average experience to seasoned professionals the companies these days have an edge over the others because of the cut throat competition that is going on in the market at present.These concerns assist the clientele right from the custom character building to the game programming to marketing the game efficiently.


The teams of these companies develop mobile games connecting high level of intricacies. Mobile games developed by the steadfast team have received an alluring number of downloads in the app store within a short span of time from their launch. The success secret is the domain proficiency in conveying the fun of gaming to the hand held devices. Without digging into the trade secrets, we can say that developing content with the gamers at the vanguard of our minds is comparatively easier. Gamers crave for content and game play for fascination. Both content and game plays necessitate great design, implementation and appropriate testing. A game is useless without gamers - any project which ignores this grave factor is a squander of money and resources.

About the Author

Swet Nath technical author at B24 E Solutions, leading mobility solutions provider offers high quality result for Mobile Game Development, iPhone/iPad game application development, Android Game Programming, BlackBerry and windows mobile game development by experienced developers.



 ''What helps us improve?'': Sixteen high school seniors' perceptions of their growth as writers.


''What helps us improve?'': Sixteen high school seniors' perceptions of their growth as writers.


$49.99


Writing plays an important role in academic learning, career success, and personal enlightenment. However, because of the complex nature of writing and the competing demands on English teachers' time and attention, teaching writing is no easy task. And while a growing body of research has explored various methods for teaching writing, few studies have examined effective writing instruction from the student's perspective. Accordingly, the purpose of this study was to ascertain what sixteen high school seniors deemed beneficial in their development as writers. During in-depth interviews, I invited participants to peruse their high school writing portfolios and discuss how their various writing experiences affected their writing skills. The students identified four primary factors in their growth as writers: (1) audience feedback, which included teacher comments, peer feedback, teacher-student conferences, and parental/external review; (2) experience with the writing process, which included experience in general, experience with grammar in context, and experience with self-analysis; (3) reading, which included reading in general and reading model texts; and (4) motivation to write, which included student interest, freedom of choice, connections between writing and other art forms, and self-efficacy for writing.

 ''What helps us improve?'': Sixteen high school seniors' perceptions of their growth as writers.


''What helps us improve?'': Sixteen high school seniors' perceptions of their growth as writers.


$49.99


Writing plays an important role in academic learning, career success, and personal enlightenment. However, because of the complex nature of writing and the competing demands on English teachers' time and attention, teaching writing is no easy task. And while a growing body of research has explored various methods for teaching writing, few studies have examined effective writing instruction from the student's perspective. Accordingly, the purpose of this study was to ascertain what sixteen high school seniors deemed beneficial in their development as writers. During in-depth interviews, I invited participants to peruse their high school writing portfolios and discuss how their various writing experiences affected their writing skills. The students identified four primary factors in their growth as writers: (1) audience feedback, which included teacher comments, peer feedback, teacher-student conferences, and parental/external review; (2) experience with the writing process, which included experience in general, experience with grammar in context, and experience with self-analysis; (3) reading, which included reading in general and reading model texts; and (4) motivation to write, which included student interest, freedom of choice, connections between writing and other art forms, and self-efficacy for writing.